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FYI: Some projects were obsolete and therefore deleted, so, it is possible, a few links will be not found.
Summary
A demoscene-style WebGL intro — three crossfaded scenes (twisted-hex SDF tunnel, raymarched morphing metaballs, and a kaleidoscope-plasma background with rotating 3×3×3 cubes-of-cubes finale) on a beat-synced timeline driven by a Web Audio analyser. Custom pink/purple/blue palette, FBO post-processing (bloom, chromatic aberration, vignette), and a classic C64-style sin-wave Orbitron scroller. Scene 3 auto-extends so the scroller completes a full pass before the loop wraps. Background music: Jesper Kyd — Global Trash III v2 (Hardwired, 1991). Coded with Claude Opus 4.7.
Link